How to convert Windows Media Audio to Ogg Vorbis
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Upload your file
Drag and drop a file or click to select one. Keep this page open while the file uploads and converts.
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Convert Windows Media Audio to Ogg Vorbis
NexMedia converts Windows Media Audio to Ogg Vorbis on its own servers. Processing time depends on the file size and how busy the queue is.
- 3
Download the converted file
When the conversion finishes, the download appears on this page. Your converted file is kept for 2 hours, then deleted.
About Windows Media Audio
Windows Media Audio (WMA) is Microsoft's family of audio codecs, stored in the ASF container, with lossy, lossless and voice variants.
Music bought or ripped with Windows Media Player in the 2000s.
WMA files can carry DRM, and many devices outside Windows do not play WMA.
Convert Windows Media Audio to Ogg Vorbis online free, no account required — Ogg Vorbis is an open, royalty-free lossy audio format.
Change Windows Media Audio to Ogg Vorbis without losing quality — convert Windows Media Audio to Ogg Vorbis free in your browser.
Why does my Android phone refuse to play WMA files? Windows Media Audio never left the Microsoft world, so players elsewhere either skip it or need a conversion to a universal format.
About Ogg Vorbis
Ogg Vorbis is the open, royalty-free Vorbis audio codec in the Ogg container, developed by the Xiph.Org Foundation.
Games, open-source software and music streaming; Spotify has streamed its music in Ogg Vorbis.
Apple devices have limited support for Ogg Vorbis, and many car stereos do not play it.
Why convert audio to OGG? For open-source projects and game engines: the format is patent-free and browsers and engines play it natively.
What changes when you convert Windows Media Audio to Ogg Vorbis
- The audio is decoded and re-encoded as Ogg Vorbis at the default settings, so the result is close to the Windows Media Audio but not bit-identical.
- Windows Media Audio files can carry DRM copy protection; protected files are detected and refused, because copy protection is never removed.
Settings you can change
Before you convert Windows Media Audio to Ogg Vorbis, you can adjust: Audio codec, Rate control, Audio bitrate, Quality (VBR), Sample rate, Channels, Normalize loudness, Trim start, Trim duration, and Keep tags.
Limits
Each plan sets a maximum file size and a number of conversions per day, and video and audio files also have a maximum length. Guests can convert files up to 100 megabytes and 5 per day; a free account raises this to 500 megabytes and 25 per day; paid plans go up to 100 gigabytes.
Your converted Ogg Vorbis file is kept for 2 hours, then deleted.
Windows Media Audio to Ogg Vorbis: questions and answers
Does converting Windows Media Audio to Ogg Vorbis reduce quality?
The audio is decoded and re-encoded as Ogg Vorbis at the default settings, so the result is close to the Windows Media Audio but not bit-identical.
What is the difference between Windows Media Audio and Ogg Vorbis?
Windows Media Audio is Microsoft's Windows Media audio format. Ogg Vorbis is an open, royalty-free lossy audio format.
Can I change the settings when converting Windows Media Audio to Ogg Vorbis?
Before you convert Windows Media Audio to Ogg Vorbis, you can adjust: Audio codec, Rate control, Audio bitrate, Quality (VBR), Sample rate, Channels, Normalize loudness, Trim start, Trim duration, and Keep tags.
Do I need an account to convert Windows Media Audio to Ogg Vorbis?
No. You can convert Windows Media Audio to Ogg Vorbis without an account; signing in raises the file-size and daily limits.
How long is my converted Ogg Vorbis file kept?
The Ogg Vorbis file you convert from Windows Media Audio is kept for 2 hours, then deleted automatically.
What happens if my Windows Media Audio file is copy-protected?
Windows Media Audio files can carry DRM copy protection; protected files are detected and refused, because copy protection is never removed.
When I convert Windows Media Audio to Ogg Vorbis, is the audio re-encoded?
The audio is decoded and re-encoded as Ogg Vorbis at the default settings, so the result is close to the Windows Media Audio but not bit-identical.
